Experience with computers/software: Microsoft office, Adobe Photoshop, Adobe Indesign
Experience with art: Black and White Photography, Drawing, Painting, Ceramics
Something interesting with me: Umm... I like sci-fi novels, movies and tv shows.
My artistic Interests: CGI and special effects. [Do not have the skill to make them though.]
Assignment 9/15/2015 :
Original:
Retouching and coloring in process:
Retouched and colored complete:
Project 1: Sources: Own photo:
Project in progress:
Complete:
Oct. 27th 2015 Kinetic Typography project:
In class cinemagraphs:
Nov. 3rd 2015 Cinemagraph project:
Nov. 10th, 2015 Short Video Project:
Nov. 15th, 2015 Reading Response:
What is special about AR compared to other forms of Augmented Space?
In Lev Manovich’s The Poetics of Augmented Space, he defines the process of creating an augmented space as overlaying a physical space with layers of data. In this context, data stands for a variety forms and channels of providing information and stimulating the occupants of such space. For example, billboards, LED screens, signs and even installation artworks can be regarded as agents that augment a physical space. Hence, for Manovich, the design of an augmented space is like an architectural problem. He encourages whoever designated to augment a specific space to consider the ‘invisible’ space of electronic data flows as actual “substance” which is installed and embedded in between the physical structure of the space. The process of imposing digital data into physical space is somewhat equivalent to Manovich when he talks about Augmented Reality, or AR. Augmented Reality, as opposing to virtual reality that originate a mimic form of reality but completely virtual, requires a superposition of virtual elements into real space. AR emphasizes on the interaction of viewers with the virtual information and the physical space at the same time. The physical space provides viewers an interacting platform, while the virtual content dominates the flow of interactions. In Manovich’s article, he mainly regards AR as an applicable digital technique to expand the experience of viewers in an already augmented space. For Manovich, Augmented Space is an experience that preliminarily dominated by the physical space. Through expanding the space via a variety of means, the augmented space dictates viewer’s experience and interaction. Thus, architects or artists are able to transmit their ideal atmosphere, intention, or impression to whoever occupies or stumble into the space. From Hanna Schraffenberger’s perspective, Augmented Reality emphasizes on individual experience that can have nothing to do with the space around such individual. Augmented Reality literarily stands for the expansion of a reality experience. Even listening to one’s favorites’ radio channel on Pandora can be accounted as an augmented reality experience, since Pandora will play one’s favorite songs according to its pass listening experience on Pandora’s customer database. And as a listener, this specific acoustic experience does not relate, limit or impact in any way by one’s surrounding environment. Although the subject of an augmented reality experience would have physical located in an environment and preliminarily rely on one’s “reality” in space, augmented reality liberates the subject from its “reality” and physical space into either a larger environment, isolated space of subject’s own or layer on extensions of current information displaced on the physical space. To Schraffenberger, Augmented Reality can happen anywhere at anytime. It includes a much larger content and incorporates much more variety of individual experience than what proposed by Manovich as Augmented Space. For Manovich, space is the playground of experience. With layering multiple presentations of information, the playground is thus extended in the virtual dimension. But Augmented Reality regards space only as the original trigger point of experience, or sometimes even irrelevant with the experience. Its playground extend far beyond the boarder of space, or so-called, “reality."
Final: Augmented Reality Project: Color Trip
The project as a whole plays on the idea of "shroom trip." During the trip, it is common for individuals to have illusions and amplified feelings about ordinary daily objects. Sometimes, the trip would response to specific colors if one goes through the trip in specific settings. The theme of this "shroom experience" is color trips, which are triggered by red, blue, and yellow abstractive images that underline the major color tone of each trip. Although each one of the group members is responsible for a separate “color trip,” the whole presentation is linked through similar style of instructions and information presentation (in this case, videos) as well as viewers’ physical movement through the space (as part of the trip.) This augmented reality project is designed to trigger three escape windows from the reality—the physical trip, and then brings its audience back to the reality by displaying the actual paintings that the trigger images originally were chopped from. The resonance and the constant switch between reality and virtual reality in the videos compose the “augmented” part of this project, which expands the experience of individual trigger image and obscures the definition of reality and space.
The abstract videos provide viewers opportunities to interpret the visual information freely and participate in the trips from first person point of view and a fake exclusive environment, if they have their headphones on. As the actual “shroom trip” experienced by whoever takes the actual drug, this digital interactive experience also instantly creates a personal and isolated experience when viewers start actively engaging and interpreting the meaning of the video. Audience experience can be best illustrated by the photos taken during the exhibition. (Photos of viewers’ reaction is posted at the end of this page.)
My part of the project: The Blue Trip:
Trigger Image:
Triggered Video:
Content: Garage Band: - sound
The first half of the video which soundtrack is a mashed-up of various sound effects from ocean waves, wind blowing, raining, music, bird singing, to baby crying, is made from garage band by putting and overlapping the clips together into one sound track and further adjusting the volume and tone as a whole.
The second half of the video's soundtrack is a clip from one of the movie Interstellar's theme songs.
After Effect: - the appearing photos and the appearing and fading words
The first part of the video is done through after effect.
Premiere: - assembling the videos and reassemble the soundtracks.
The second half of the video is made through assembling raw footages, unlinking the original sound and adding in the new soundtrack (background music) in Adobe Premiere. The instruction slide is also added into the video through Premiere.
Photoshop:
The instruction slide that appears at the end of the video is composed in photoshop.
Printing:
Print out the three trigger images in computer lab.
Name: Yiyang Li
Major: Archaeology
Experience with computers/software: Microsoft office, Adobe Photoshop, Adobe Indesign
Experience with art: Black and White Photography, Drawing, Painting, Ceramics
Something interesting with me: Umm... I like sci-fi novels, movies and tv shows.
My artistic Interests: CGI and special effects. [Do not have the skill to make them though.]
Assignment 9/15/2015 :
Original:
Retouching and coloring in process:
Retouched and colored complete:
Project 1:
Sources:
Own photo:
Project in progress:
Complete:
Oct. 27th 2015
Kinetic Typography project:
In class cinemagraphs:
Nov. 3rd 2015
Cinemagraph project:
Nov. 10th, 2015
Short Video Project:
Nov. 15th, 2015
Reading Response:
What is special about AR compared to other forms of Augmented Space?
In Lev Manovich’s The Poetics of Augmented Space, he defines the process of creating an augmented space as overlaying a physical space with layers of data. In this context, data stands for a variety forms and channels of providing information and stimulating the occupants of such space. For example, billboards, LED screens, signs and even installation artworks can be regarded as agents that augment a physical space. Hence, for Manovich, the design of an augmented space is like an architectural problem. He encourages whoever designated to augment a specific space to consider the ‘invisible’ space of electronic data flows as actual “substance” which is installed and embedded in between the physical structure of the space. The process of imposing digital data into physical space is somewhat equivalent to Manovich when he talks about Augmented Reality, or AR. Augmented Reality, as opposing to virtual reality that originate a mimic form of reality but completely virtual, requires a superposition of virtual elements into real space. AR emphasizes on the interaction of viewers with the virtual information and the physical space at the same time. The physical space provides viewers an interacting platform, while the virtual content dominates the flow of interactions. In Manovich’s article, he mainly regards AR as an applicable digital technique to expand the experience of viewers in an already augmented space. For Manovich, Augmented Space is an experience that preliminarily dominated by the physical space. Through expanding the space via a variety of means, the augmented space dictates viewer’s experience and interaction. Thus, architects or artists are able to transmit their ideal atmosphere, intention, or impression to whoever occupies or stumble into the space. From Hanna Schraffenberger’s perspective, Augmented Reality emphasizes on individual experience that can have nothing to do with the space around such individual. Augmented Reality literarily stands for the expansion of a reality experience. Even listening to one’s favorites’ radio channel on Pandora can be accounted as an augmented reality experience, since Pandora will play one’s favorite songs according to its pass listening experience on Pandora’s customer database. And as a listener, this specific acoustic experience does not relate, limit or impact in any way by one’s surrounding environment. Although the subject of an augmented reality experience would have physical located in an environment and preliminarily rely on one’s “reality” in space, augmented reality liberates the subject from its “reality” and physical space into either a larger environment, isolated space of subject’s own or layer on extensions of current information displaced on the physical space. To Schraffenberger, Augmented Reality can happen anywhere at anytime. It includes a much larger content and incorporates much more variety of individual experience than what proposed by Manovich as Augmented Space. For Manovich, space is the playground of experience. With layering multiple presentations of information, the playground is thus extended in the virtual dimension. But Augmented Reality regards space only as the original trigger point of experience, or sometimes even irrelevant with the experience. Its playground extend far beyond the boarder of space, or so-called, “reality."
Final:
Augmented Reality Project: Color Trip
The project as a whole plays on the idea of "shroom trip." During the trip, it is common for individuals to have illusions and amplified feelings about ordinary daily objects. Sometimes, the trip would response to specific colors if one goes through the trip in specific settings. The theme of this "shroom experience" is color trips, which are triggered by red, blue, and yellow abstractive images that underline the major color tone of each trip. Although each one of the group members is responsible for a separate “color trip,” the whole presentation is linked through similar style of instructions and information presentation (in this case, videos) as well as viewers’ physical movement through the space (as part of the trip.) This augmented reality project is designed to trigger three escape windows from the reality—the physical trip, and then brings its audience back to the reality by displaying the actual paintings that the trigger images originally were chopped from. The resonance and the constant switch between reality and virtual reality in the videos compose the “augmented” part of this project, which expands the experience of individual trigger image and obscures the definition of reality and space.
The abstract videos provide viewers opportunities to interpret the visual information freely and participate in the trips from first person point of view and a fake exclusive environment, if they have their headphones on. As the actual “shroom trip” experienced by whoever takes the actual drug, this digital interactive experience also instantly creates a personal and isolated experience when viewers start actively engaging and interpreting the meaning of the video. Audience experience can be best illustrated by the photos taken during the exhibition. (Photos of viewers’ reaction is posted at the end of this page.)
My part of the project:
The Blue Trip:
Trigger Image:
Triggered Video:
Content:
Garage Band: - sound
The first half of the video which soundtrack is a mashed-up of various sound effects from ocean waves, wind blowing, raining, music, bird singing, to baby crying, is made from garage band by putting and overlapping the clips together into one sound track and further adjusting the volume and tone as a whole.
The second half of the video's soundtrack is a clip from one of the movie Interstellar's theme songs.
After Effect: - the appearing photos and the appearing and fading words
The first part of the video is done through after effect.
Premiere: - assembling the videos and reassemble the soundtracks.
The second half of the video is made through assembling raw footages, unlinking the original sound and adding in the new soundtrack (background music) in Adobe Premiere. The instruction slide is also added into the video through Premiere.
Photoshop:
The instruction slide that appears at the end of the video is composed in photoshop.
Printing:
Print out the three trigger images in computer lab.
Viewers' experience along the trip:
Thank you for viewing.